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Asmodeusz
06-07-06, 03:50 AM
Hello. Just as I promised yesterday, I'm posting my Oblivion review.

You should keep in mind, I'm not trying to make a game magazine alike review. This is a fan/gamer review, so it's basically my thoughts on the game.

Here we go.

I'm a great fan of TES (The Elder Scrolls) series since Arena. Actually when I first played Arena, Daggerfall was already due in a few months. So when I finished the first game I immediately jumped on the sequel. After that I had to wait 6 years for the next sequel (Morrowind).

This time the wait was shorter (4 years since Morrowind) and Oblivion was the game I was looking forward the most I guess (except maybe DNF). Finally somewhere in the first days of April I got my Collectors Edition Copy of Oblivion. Oh the joy. The main quest took me ~1 week to finish, but I played the game in a very freelance manner, so I never rejected a side-quest.

My first impressions were amazing. After fine tuning the game to my rig, I was jaw dropped for the first couple of hours by the graphics. They're amazing. This is indeed the first REAL next-gen game in terms of graphics. Since the beginning of the series TES is a first person game, and as usual the perspective is quite amazing and really enjoyable (nothing beats experiencing a fantasy game from 1st person).

The combat system proved to be quite realistic, and I think it's nicely polished and tweaked. The magic system is also a huge improvement to Morrowind. The main quest was cool, maybe a little rushed for my taste, anyway, horses and fast-travel may have taken me out of Morrowind numbness. Overall the game is quite amazing, and it's probably the best RPG, or maybe even game I ever played.

But unfortunately it has it's flaws...

When I first heard bitching that "there are not enough NPC's" on the TES forums, I was skeptical, and sure the developers will make it "feel" right. To be honest it is unfortunately a mood breaker in the game. The wilderness and small camps are OK, but damn the Imperial City? It is as big as it gets in this universe isn't it? It felt as a ghost town at times. Well OK, only when I realized "Dammit, this is the friggin' capital of Cyrodil where did everybody go??? Bethesda had some problems with many NPC's on screen at once, I suppose because of the heavy stat/AI package every NPC carry. But come on, Radiant AI is only relevant when we actually SEE it in action. I don't care if NPC X is having a meal right now if I can't see him/her.

A small flaw I noticed with the stealth system. If you use a medium graphics quality option forget about stealth. Unless your card handle shadows extremely well. But that may be a problem on my side.

Finally here's the thing that ruined the game for me. It was not in the beginning of the game, nor in the middle of it. It was when I became a high level character. Enemy scaling (adjusting the NPC levels and armor to the Player Character) is the most disappointing thing in this game. If not the feature itself, than the lack of an option to turn it off. You don't get any reward for your effort. When you're level 36 you feel like level 6, because basically the enemies are equally hard to kill on level 36 as they are on level 6. So somehow advancement is useless. That's one of the reasons I stopped playing Oblivion some time ago. Why should I? If 3 friggin' bandits are a great threat for the Champion of Tamriel, Arena Champion, head of the Fighters Guild and 36 level knight with over 9000 kills then something is wrong. I got my ugly Dragonscale armor, just because the Daedric is no fun anymore. Every corner you may find a folk with full daedric equipment. In comparison in Morrowind I met 1 person wearing daedric armor (without the helmet!).

And gaming is stupid because this feature is for not-so-hardcore x360 players that will always have a challange... bleh.

I see it this way: If you're a low/medium level character and want to have some fun play Oblivion. If you want to be actually gratified for your efforts play Morrowind. At least until there's a patch that allows disabling the auto-scaling "dis"feature.

Still it is a wonderful game, nothing beats it's open endness.

Charlie Wiederhold
06-12-06, 05:45 PM
HAPPY BIRTHDAY ASMO! :)

I can't disagree with much of anything you had to say in your review. When I get back from dinner tonight I'll sit down to respond more in depth (along with, fingers crossed, a legit front page update about GAMING for a change, heh).

Charlie Wiederhold
06-13-06, 01:31 AM
I unfortunately didn't finish the main story line (actually I never even started it), but I still spent about 30 hours playing the game.

I couldn't agree more on the dynamic scaling of enemy levels. I understand the reason for it, but it completely kills the feeling of advancement that is the cornerstone to all RPGs. And like you said, it's stupid that it can't even be configured or disabled in any way shape or form.

From what I understand, the main story line is a pain if you do it after levelling too high as well, which means I'm even less likely to play through that part of the game now. Ahh well, I can't complain since I got more hours out of it than the typical FPS for the same price, but the difficulty stuff is the primary thing preventing me from diving back in.

Asmodeusz
06-22-06, 12:39 PM
HAPPY BIRTHDAY ASMO!


Thanks Charlie :) :love:

From what I understand, the main story line is a pain if you do it after levelling too high as well

Yes it is :( Unfortunatelly the bad guys from the main story become some sort of supervillains, and if you're still too good they become greater in number... The funny thing is, I don't know if you noticed it, there are specific phases of leveling, where you are a little bit stronger: probably just before leveling, when you have greater skills, but the enemies wait for you to level up to become stronger.

Luckily I found mods disabling auto-scaling, some work quite well.
Anyway, it's still a great game. I loved to get a making of DVD with the game, a map, a Pocket Guide to the Empire (in a leather-like cover) and my real-life Septim :) Also it was cool getting it only a few days after the US release.

I have to play it when I'm done with the Prey demo, I'm planning a Dark Brotherhood character for a change...

Charlie Wiederhold
07-03-06, 03:39 PM
Anyway, it's still a great game. I loved to get a making of DVD with the game, a map, a Pocket Guide to the Empire (in a leather-like cover) and my real-life Septim :) Also it was cool getting it only a few days after the US release.

Doh! I completely forgot about the DVD. I need to watch that... I remember Stephen Cole saying it was pretty interesting.

I probably won't play Oblivion all the way through without a mod to remove the auto-scaling. Just don't have the sort of time to endure that much work. Which is a shame, but it's getting to the point where 10-15 hour games are the most I can handle before I've simply got to move on to something else. Oblivion has already taken up many multiples of that and I still haven't started the main story, heh.

Asmodeusz
07-04-06, 03:04 AM
Go watch it! It is really amusing!!!!

Parkar
07-04-06, 05:48 PM
I am currently using Oscuro's Oblivion Overhaul (http://www.elderscrolls.com/forums/index.php?showtopic=493945)
New version of it is comming out any day now. He is changing a lot more then just the leveling and realy trying to balance things which I like. The leveling is not completly gone just tweaked to make more sense and make the experience more varied and less predictable. Also the fact that he adds a lot of new stuff as well as merges some mods that would not work with it is another thing I like about it. Only played a few hours with it though so can't comment on how well it works yet.

Also have almost 50 other mods installed. Both gameplay tweaks and new content.

Asmodeusz
07-05-06, 08:27 AM
I am trying that mod now, thanks Parkar. I'll give you an update on how it works. I have around 20 mods downloaded (mostly content), but I am currently using two. Damn, I love games that have such a mod community :)

Parkar
07-10-06, 08:31 AM
Some usefull Oblivion links.

Here is a nice list of usefull mods, it gets updated with new mods and version from time to time,

http://www.elderscrolls.com/forums/index.php?act=ST&f=25&t=491689

And here is neat tool that lets you import NPC levels from a mod into a save making it possible to use OOO on old saves and still get the changes done to the levels of NPC. Has a bunch of other features as well.

And finaly the Oblivion mod manager thats a great launcher replacer that can let you choose load order of mods, sync mods with savegames and check for conflicts among other things. Conflict reports together with being able to set the load order is very usefull when mods conflict as in case of conflicts the later mod overwrites the overlapping changes of the one loaded before it.

Asmodeusz
07-11-06, 03:38 AM
Neat! thanks again!! :love: